Gate 6: How To Design and Build Your Product
Build Your First Product (MVP)
Gate 6- How To Design and Build Your Product
Turn your idea into something real, fast.
Here’s where things get real – it’s build time! Gate 6 is all about creating your Minimum Viable Product (MVP), which is just a fancy way to say ‘the simplest version of your idea that you can test with real users.’ After all the planning and research, you’re ready to get hands-on. In this gate, you’ll design and make a basic version of your product or service that actually solves your user’s problem, without blowing a ton of time or money. Whether it’s a simple app prototype, a mock-up, or a test service, we’ll show you how to build something people can try (and give you feedback on) step by step.
Gate Structure
The Gate is divided into several Keys ( Themes), each focusing on a specific aspect of entrepreneurship. Each Key includes readings, discussions, practical assignments, and business-related deliverables.
Themes you will cover
To achieve this, you’ll explore the following four essential keys:
Key 1 : Identify Key Assumptions
Key 2 : Test your Key Assumptions
Key 3 : Design your Minimum Valuable Product ( MVP)
Key 4: Build Your MVP
How we support you
We will provide support throughout your learning experience. Your learning Success manager will be available to support you if you have any questions or need any help. You can also schedule one session with a mentor to discuss entrepreneurship questions related to this gate.
What is Required of You
The Gate is divided into several sections, each focusing on a specific aspect of entrepreneurship. Each module includes readings, discussions, practical assignments, and assessments.
Delivery Platform
The Gate is delivered through our online platform, Entreprenerds Space. Delegates can access the platform online or via their mobile app, allowing them to participate in the programme on the go, even offline.
What you will get from the Gate
By the end of Gate 6, you will be able to:
Pinpoint the most important assumptions in your business idea – basically, what needs to be true for this to work (e.g. will people actually do X?).
Run simple tests on those assumptions to see if they hold up in real life.
Design a super-basic version of your product (your MVP) that people can actually use or experience.
Build your MVP using tools you have – even if it’s just drag-and-drop websites or manual hacks. No coding skills? No problem.
Get feedback from real users and learn if your solution truly works. You’ll use their input to make improvements or even pivot your idea if needed.
Master the art of quick iterations: you’ll see how launching something small and early can actually save you time and money by guiding you in the right direction.
Delivery System
Concept Notes
Applications Exercises of each Theme
Videos Explaining Each Concept by Experts and Entrepreneurs
Webinars to discuss the themes with students
Thematic Interactive Discussion with the Learners
Peer Evaluation
Mentorship Session
Virtual Class
Assessments
Badge 1: Assumption Breaker
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Skills
1. Identifying key business assumptions
2. Prioritising assumptions by risk and impact
3. Designing testable experiments
4. Running MVP tests with real users
5. Capturing and interpreting feedback
6. Learning from failure
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Use Case
1. Spotting what must be true for your startup to succeed (e.g. will people pay?)
2. Deciding which assumptions are worth testing first
3. Creating low-cost tests like landing pages, pre-orders, or trials
4. Gathering behavioural data (what users do, not say)
5. Using data to validate or invalidate your ideas
6. Pivoting or refining based on test outcomes
Badge 2: MVP Launcher
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Skills
1. Designing a Minimum Viable Product (MVP)
2. Using no-code & manual tools
3. Mapping product delivery steps
4. Concierge and Wizard of Oz MVPs
5. Building an MVBP (Minimum Viable Business Product)
6. Speed-to-feedback mindset
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Use Case
1. Creating the simplest version of your product that delivers value
2. Building MVPs without programming (e.g., Canva, Google Forms, WhatsApp)
3. Planning how your MVP will be built and experienced by users
4. Simulating product functionality manually to test real demand
5. Launching a paid version of your MVP and collecting feedback
6. Launching fast to learn early and avoid waste